Community

AES Journal Forum

Spatial Audio: Channels, Objects, and Ambisonics

Document Thumbnail

[Feature] Although channel-based audio is not dead in the current push for easily managed immersive audio workflows, alternatives such as object-based and scene-based audio have a lot to recommend them. This is because the latter offer the flexibility to handle the user interaction, context dependency, and multiformat aspects of modern systems. Papers from the recent AES conference dealing with these topics are summarized.

Author:
JAES Volume 66 Issue 11 pp. 987-992; November 2018
Publication Date:

Click to purchase paper as a non-member or you can login as an AES member to see more options.

No AES members have commented on this feature yet.

Subscribe to this discussion

RSS Feed To be notified of new comments on this feature you can subscribe to this RSS feed. Forum users should login to see additional options.

Start a discussion!

If you would like to start a discussion about this feature and are an AES member then you can login here:
Username:
Password:

If you are not yet an AES member and have something important to say about this feature then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.

AES - Audio Engineering Society