[Feature] Virtual reality (VR) is the big theme of the moment in audio, as it is in a number of other domains of media engineering. It’s joined by its partner, augmented reality (AR), which attempts to integrate elements of artificial environments with one’s experience of the real world. At the AES 143rd Convention sessions in the Game Audio and VR track, presenters looked at the challenges and opportunities, as well as the workflows needed for success in this fast-evolving field.
JAES Volume 66 Issue 5 pp. 399-402; May 2018
Publication Date: May 24, 2018
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