AES Journal Forum

Headphone Technology: Personalization, Perception, Preference

Document Thumbnail

[Feature] Headphones are almost certainly now the dominant means by which many people listen to reproduced sound. Still, the quality of the devices used is often remarkably low, and there is a very wide range of frequency responses represented. The need for a new “preferred” target curve has been suggested. Loudspeaker reproduction can now be simulated on headphones in such a way that timbral coloration is minimized. Virtual room simulation, head tracking, and personalization, could make this even more successful. There is continued debate about whether consumer preference trumps objective accuracy.

JAES Volume 64 Issue 11 pp. 940-944; November 2016
Publication Date:

Click to purchase paper as a non-member or you can login as an AES member to see more options.

No AES members have commented on this feature yet.

Subscribe to this discussion

RSS Feed To be notified of new comments on this feature you can subscribe to this RSS feed. Forum users should login to see additional options.

Start a discussion!

If you would like to start a discussion about this feature and are an AES member then you can login here:

If you are not yet an AES member and have something important to say about this feature then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.

AES - Audio Engineering Society