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Game Audio: Hit Me with Your Weapon Stick

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[Feature] At the 61st Conference, held recently in London, topics of papers ranged from audio content management and user interfaces, through spatial rendering, to synthesis and sound design. Easy-to-reuse sonic content is likely to be more widely available in the future as a result of the Audio Commons project. We also find that drivers can be helped to drive more safely and economically with the assistance of a game that can modify behavior. Procedural audio shows promise as a means of synthesizing weapon sounds and it may also be possible to emulate mammalian voices successfully. Finally, it may be possible to simulate spatial motion using crossfaded binaural responses from a limited number of locations, and there is the possibility to source generic HRTFs from an ear shape-based averaging process.

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JAES Volume 64 Issue 5 pp. 345-349; May 2016
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AES - Audio Engineering Society