Community

AES Journal Forum

The Quality of Auditory-Tactile Virtual Environments

Document Thumbnail

In our daily lives, we usually perceive an event via more than one sensory modality (e.g., vision, hearing, touch). Therefore, multimodal integration and interactions play an important role when we use objects and for event recognition in our environment. A virtual environment (VE) is a computer simulation of a realistic-looking and interactive world. VEs should take into account the multisensory nature of humans and communicate with the user not only through vision but also through other modalities. In addition to vision, hearing and touch are the most commonly used communication channels. Recently, a variety of products with additional tactile input and output capabilities have been developed (e.g., Apple iPhone and other touch-screen devices, NintendoWii, etc.). Some of these devices provide new possibilities for interacting with a computer, including the auditory modality. Binaural synthesis and rendering are becoming key technologies for multimedia products. Virtual environments are no longer limited to academic research; they have commercial applications, particularly in medicine, game, and entertainment industries. Thus, the quality of VEs is becoming increasingly important. User interaction with a VE is a key issue in the perception of its quality. Several studies have discussed the quality of displays, input and output devices (for different modalities) as well as software and hardware issues; however, multimodal user interaction should also be examined. This paper focuses on the parameters that influence the quality of audio-tactile VEs.

Author:
Affiliation:
JAES Volume 60 Issue 1/2 pp. 38-46; January 2012
Publication Date:

Click to purchase paper as a non-member or you can login as an AES member to see more options.

No AES members have commented on this paper yet.

Subscribe to this discussion

RSS Feed To be notified of new comments on this paper you can subscribe to this RSS feed. Forum users should login to see additional options.

Start a discussion!

If you would like to start a discussion about this paper and are an AES member then you can login here:
Username:
Password:

If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.

AES - Audio Engineering Society