In This Section
Audibility of a CD-Standard A/DA/A Loop Inserted into High-Resolution Audio Playback - September 2007
Sound Board: Food for Thought, Aesthetics in Orchestra Recording - April 2015
Reflecting on Reflections - June 2014
AES Journal Forum
Using Programmable Graphics Hardware for Acoustics and Audio Rendering
The rapid evolution of dedicated graphics hardware during the last decade allows for a dramatic increase in processing power for many audio applications that are unrelated to visual rendering. Modern graphical processing units can be used for audio processing in virtual reality and computer games. Their massively-parallel architecture offers 5- to 100-fold performance improvement compared to CPU implementations, as shown by such applications as audio rendering or speech recognition. Improved hardware features in the form of memory caches, multithreaded calls, better connection to the CPU, and standardized programming tools make them an attractive choice for compute-intensive audio applications.
No AES members have commented on this paper yet.
Subscribe to this discussion
Start a discussion!
If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.