In This Section
Perceptual Effects of Dynamic Range Compression in Popular Music Recordings - January 2014
Accurate Calculation of Radiation and Diffraction from Loudspeaker Enclosures at Low Frequency - June 2013
New Measurement Techniques for Portable Listening Devices: Technical Report - October 2013
AES Journal Forum
Audio Signal Processing Using Graphics Processing Units
Although the special purpose graphics processing unit (GPU) found in many personal computers was designed to accelerate complex visual displays, the GPU can also be used for audio signal processing. Several case studies illustrate the use of the GPU in audio applications. For example with additive synthesis, 2 million sine waves were computed in real time, which is about a thousandfold better than a CPU implementation. FFTs and filters also were faster when using a GPU.
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