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Clean Audio for TV broadcast: An Object-Based Approach for Hearing-Impaired Viewers - April 2015
Audibility of a CD-Standard A/DA/A Loop Inserted into High-Resolution Audio Playback - September 2007
Sound Board: Food for Thought, Aesthetics in Orchestra Recording - April 2015
AES Journal Forum
Audio Signal Processing Using Graphics Processing Units
Although the special purpose graphics processing unit (GPU) found in many personal computers was designed to accelerate complex visual displays, the GPU can also be used for audio signal processing. Several case studies illustrate the use of the GPU in audio applications. For example with additive synthesis, 2 million sine waves were computed in real time, which is about a thousandfold better than a CPU implementation. FFTs and filters also were faster when using a GPU.
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