Using an arbitrary arrangement of loudspeakers, a novel method for rendering audio signals can create virtual and immersive environments. By emphasizing a small sweet spot, unlike the more popular wavefield synthesis (WFS), this method renders virtual sources in a small area around a single listener, which significantly reduces the number of loudspeakers required for comparable performance. A standard personal computer is able to run the computationally efficient algorithm in real time. An example demonstrates a tone moving through the listener's environment.
Hannemann, Jens; Donohue, Kevin D.
Affiliation: Department of Electrical and Computer Engineering, Center for Visualization and Virtual Environments, University of Kentucky, Lexington, KY 40507-1464, USA
JAES Volume 56 Issue 6 pp. 473-481; June 2008
Publication Date: June 15, 2008
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