In This Section
Clean Audio for TV broadcast: An Object-Based Approach for Hearing-Impaired Viewers - April 2015
Audibility of a CD-Standard A/DA/A Loop Inserted into High-Resolution Audio Playback - September 2007
Sound Board: Food for Thought, Aesthetics in Orchestra Recording - April 2015
AES Journal Forum
Virtual Sound Source Rendering Using a Multipole-Expansion and Method-of-Moments Approach
Using an arbitrary arrangement of loudspeakers, a novel method for rendering audio signals can create virtual and immersive environments. By emphasizing a small sweet spot, unlike the more popular wavefield synthesis (WFS), this method renders virtual sources in a small area around a single listener, which significantly reduces the number of loudspeakers required for comparable performance. A standard personal computer is able to run the computationally efficient algorithm in real time. An example demonstrates a tone moving through the listener's environment.
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