The entertainment industry frequently uses vibroacoustic stimulation, where chairs with embedded loudspeakers and shakers enhance the experience. Scientific investigations of the effect of such enhancers on illusory self-motion (vection) and spatial presence are largely missing. The current study examined whether auditory-induced vection (AIV) may be further augmented by the simultaneous presentation of additional vibrotactile cues delivered via mechanical shakers and low-frequency sound. It was found that mechanically induced vibrations increase AIV and spatial presence responses significantly. This cross-modal enhancement was stronger for stimuli containing an auditory–tactile simulation of a vehicle engine, demonstrating the benefits of the multisensory representation of virtual environments.
Authors:
Väljamäe, Aleksander; Larsson, Pontus; Västfjäll, Daniel; Kleiner, Mendel
Affiliation:
Chalmers University of Technology, Göteborg, Sweden
JAES Volume 54 Issue 10 pp. 954-963; October 2006
Publication Date:
October 15, 2006
Click to purchase paper as a non-member or you can login as an AES member to see more options.
No AES members have commented on this paper yet.
To be notified of new comments on this paper you can
subscribe to this RSS feed.
Forum users should login to see additional options.
If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.