In This Section
Sound Board: Food for Thought, Aesthetics in Orchestra Recording - April 2015
Audibility of a CD-Standard A/DA/A Loop Inserted into High-Resolution Audio Playback - September 2007
Reflecting on Reflections - June 2014
AES Journal Forum
Augmented Reality Audio for Mobile and Wearable Appliances
The concept of augmented reality audio characterizes techniques where a real sound environment is extended with virtual auditory environments and communications scenarios. A framework is introduced for mobile augmented reality audio (MARA) based on a specific headset configuration where binaural microphone elements are integrated into stereo earphones. When microphone signals are routed directly to the earphones, a user is exposed to a pseudoacoustic representation of the real environment. Virtual sound events are then mixed with microphone signals to produce a hybrid, an augmented reality audio representation, for the user. An overview of related technology, literature, and application scenarios is provided. Listening test results with a prototype system show that the proposed system has interesting properties. For example, in some cases listeners found it very difficult to determine which sound sources in an augmented reality audio representation are real and which are virtual.
No AES members have commented on this paper yet.
Subscribe to this discussion
Start a discussion!
If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.