The theory and techniques for virtual acoustic modeling and rendering are discussed. The creation of natural sounding audiovisual environments can be divided into three main tasks: sound source, room acoustics, and listener modeling. These topics are discussed in the context of both non-real-time and real-time virtual acoustic environments. Implementation strategies are considered, and a modular and expandable simulation software is described.
Authors:
Savioja, Lauri; Huopaniemi, Jyri; Lokki, Tapio; Väänänen, Ritta
Affiliations:
Helsinki University of Technology,HUT, Finland ; Nokia Research Center, Speech and Audio Systems Laboratory, Nokia Group, Finland(See document for exact affiliation information.)
JAES Volume 47 Issue 9 pp. 675-705; September 1999
Publication Date:
September 1, 1999
Click to purchase paper as a non-member or you can login as an AES member to see more options.
No AES members have commented on this paper yet.
To be notified of new comments on this paper you can
subscribe to this RSS feed.
Forum users should login to see additional options.
If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.