Community

AES Engineering Briefs Forum

Multi-Directional Radiation Characteristic Recording Methods and Reproduction in an XR Environment

In this research, the idea of a “holographic sound recording” or HSR is explored to support applications where multi-directional radiation characteristics can be implemented to emulate a real sound source. We choose the term “holographic” due to its uncanny ability to create a realistic 3D sound source in a virtual acoustic space, similar to holographic visual experiences. Important factors such as acoustical points of interest, adequate number of microphones, pickup patterns and angles are explored, as well as capturing room acoustics and the benefits of player isolation. Specific recording techniques are introduced that can be used to create a holographic miking system called the Multi-timbral Hologram Array (MtH: pronounced “myth”) as a starting point for recordists who wish to create a holographic reproduction of a real sound source. The MtH Array can theoretically be fine-tuned and customized to help capture complex radiation characteristics of any acoustic instrument. An online companion links with extensive documentation in the medium of photos and playable files are included in the “Examples” section of the paper.

Authors:
Affiliation:
AES Convention: eBrief:
Publication Date:
Subject:

Click to purchase paper as a non-member or you can login as an AES member to see more options.

No AES members have commented on this paper yet.

Subscribe to this discussion

RSS Feed To be notified of new comments on this paper you can subscribe to this RSS feed. Forum users should login to see additional options.

Start a discussion!

If you would like to start a discussion about this paper and are an AES member then you can login here:
Username:
Password:

If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.

AES - Audio Engineering Society