Community

AES Engineering Briefs Forum

Sound Quality Improvement of MPEG-H 3D Audio Encoder

Document Thumbnail

In 2019, Sony launched 360 Reality Audio, which provides a new music experience using object-based spatial audio technology. Object-based audio contains information on time-varying object loudness and location and audio data, which are transmitted to playback devices, and then rendered and played back. It was reported in [1] that object locations affect the subjective sound pressure perception depending on the direction of the sound source. In this e-brief, we present an approach to increase the sound quality by considering the loudness and locations of objects. We perform a subjective listening test for three test items. The results indicate that two items had statistically significant differences in sound quality.

Open Access

Open
Access

Authors:
Affiliation:
AES Convention: eBrief:
Publication Date:
Subject:


Download Now (417 KB)

This paper is Open Access which means you can download it for free.

No AES members have commented on this paper yet.

Subscribe to this discussion

RSS Feed To be notified of new comments on this paper you can subscribe to this RSS feed. Forum users should login to see additional options.

Start a discussion!

If you would like to start a discussion about this paper and are an AES member then you can login here:
Username:
Password:

If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.

AES - Audio Engineering Society