This paper presents SALTE (Spatial Audio Listening Test Environment), an open-source framework for creating spatial audio perceptual testing within virtual reality (VR). The framework incorporates standard test paradigms such as MUSHRA, 3GPP TS 26.259 and audio localization. The simplified drag-and-drop user interface facilitates rapid and robust construction of customized VR experimental environments within Unity3D without any prior knowledge of the game engine or the C# coding language. All audio is rendered by the dedicated SALTE audio renderer which is controlled by dynamic participant data sent via Open Sound Control (OSC). Finally, the software is capable of exporting all experimental conditions such as visuals, participant interaction mechanisms, and test parameters allowing for streamlined and standardized comparable data within and in-between organizations.
Authors:
Johnston, Daniel; Tsui, Benjamin; Kearney, Gavin
Affiliation:
University of York, York, UK
AES Convention:
147 (October 2019)
eBrief:536
Publication Date:
October 8, 2019
Subject:
Posters: Spatial Audio
Click to purchase paper as a non-member or you can login as an AES member to see more options.
No AES members have commented on this paper yet.
To be notified of new comments on this paper you can
subscribe to this RSS feed.
Forum users should login to see additional options.
If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.