Community

AES Engineering Briefs Forum

Height Channel Signal Level in Immersive Audio-How Much Is Enough?

Document Thumbnail

Is there an appropriate level for the height channels in an immersive/3D presentation of recorded music when those channels are used speci?cally for ambience or spatial information? This paper describes an interactive listening test in which expert listeners were directed to manipulate and set the level for four height channels in the upper ring of a 9.1 channel 3D mix (traditional 5.1 surround sound with the addition of four height channels; front L/R, and rear L/R). Stimuli consisted of three musical excerpts-solo piano, string trio, and orchestra. Results were analyzed for mean level and overall variance as a measure of consistency of level set over multiple trials.

Authors:
Affiliations:
AES Convention: eBrief:
Publication Date:
Subject:

Click to purchase paper as a non-member or you can login as an AES member to see more options.

No AES members have commented on this paper yet.

Subscribe to this discussion

RSS Feed To be notified of new comments on this paper you can subscribe to this RSS feed. Forum users should login to see additional options.

Start a discussion!

If you would like to start a discussion about this paper and are an AES member then you can login here:
Username:
Password:

If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.

AES - Audio Engineering Society