Audio localization is a crucial component in the Virtual Reality (VR) projects as it contributes to a more realistic VR experience to the users. In this paper a method to implement localized audio that is synced with user’s head movement is discussed. The goal is to process an audio signal real-time to represent three-dimensional soundscape. This paper introduces a mathematical concept, acoustic models, and audio processing that can be applied for general VR audio development. It also provides a detailed overview of an Oculus Rift- MAX/MSP demo.
Park, Joo Won
Affiliation: Columbia University, New York, NY, USA
AES Convention: 143 (October 2017) eBrief:400
Publication Date: October 8, 2017
Subject: Spatial Audio
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