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How Streaming Object Based Audio Might Work

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Object based media is being considered as the future platform model by a number of broadcasting and production organizations. This paper is a personal imagining of how object based broadcasting might be implemented with IP media as the primary distribution whilst still supporting traditional distributions such as FM, DAB and DVB. The examples assume a broadcaster supporting a number of linearly scheduled services providing both live (simulcast ) and on-demand (catch-up) content. An understanding of the basics of object based audio production and broadcasting by the reader is assumed. Whilst this paper specifically discusses audio or radio broadcasting many of the components and requirements are equally valid in a video environment.

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AES - Audio Engineering Society