Since its introduction in 2012, Dolby Atmos has gained widespread adoption in theatrical distribution for films, with over 2,000 Dolby Atmos enabled theaters worldwide. Now expanding into TV and gaming, this unique audio mixing format provides a new dimension of creative control over the immersive listening experience. Numerous audio workstations and consoles have been retrofitted for Dolby Atmos, but without native support, workflows have become cumbersome and complex. This paper will present best practices for native immersive audio production, from sound design to mixing to distribution. It will demonstrate how the latest audio production tools and techniques enabled content creators to capitalize on the creative power of immersive audio while streamlining the parallel authoring of traditional formats.
Author:
Sexton, Connor
Affiliation:
Avid, Berkeley, CA, USA
AES Convention:
143 (October 2017)
eBrief:370
Publication Date:
October 8, 2017
Subject:
Applications in Audio
Click to purchase paper as a non-member or you can login as an AES member to see more options.
No AES members have commented on this paper yet.
To be notified of new comments on this paper you can subscribe to this RSS feed. Forum users should login to see additional options.
If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.