Object-based panning allows film mixers to break free of the limits imposed by traditional surround formats. Harrison Consoles has developed software panning that allows sounds to be treated as objects in a 3D space that can then be rendered in various surround formats. This enables users to mix in immersive sound formats and transition to traditional surround formats without having to start a new mix; it was most recently implemented at Sony Pictures for the mix of The Amazing Spider-Man 2. Explained in this paper are the obstacles that we faced, and how we overcame them, making technologies such as Dolby Atmos and Barco Auro3D part of the original mix rather than an afterthought.
Author:
Loftis, Ben
Affiliation:
Harrison Consoles, Nashville, TN, USA
AES Convention:
137 (October 2014)
eBrief:169
Publication Date:
October 7, 2014
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