This engineering brief introduces a rendering method compatible with various input audio formats and output reproduction layouts. By using audio scene analysis, N-channel audio input signals are converted to channel-independent spatial parameters then sound fields are rendered based on the M-channel output loudspeaker layout with maintaining spatial information of original audio formats. Therefore, proposed method enabled N-to-M flexible audio rendering with immersive sound perception.
Authors:
Chung, Hyunjoo; Chon, Sang Bae; Kim, Sunmin
Affiliation:
Samsung Electronics Co. Ltd., Suwon, Korea
AES Convention:
137 (October 2014)
eBrief:163
Publication Date:
October 7, 2014
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