3D audio systems are effective when the listener's head location is close to the head location assumed when the system was designed. In order to accommodate head movement, it is possible to design 3D sound systems that continuously select appropriate virtual audio filters that correspond to a listener's varying head position. The required spatial resolution of the audio filters depends on the size of the sweet spot. Here the size of the sweet spot of a two speaker 3D audio system is evaluated subjectively at symmetric and asymmetric head locations.
Authors:
Rafaely, Boaz; Takeuchi, Takashi; Nelson, Philip; Rose, John
Affiliation:
Institute of Sound and Vibration Research, University of Southampton, Southampton, United Kingdom
AES Convention:
110 (May 2001)
Paper Number:
5391
Publication Date:
May 1, 2001
Subject:
Psychoacoustics, Perception, and Listening Tests
Click to purchase paper as a non-member or you can login as an AES member to see more options.
No AES members have commented on this paper yet.
To be notified of new comments on this paper you can subscribe to this RSS feed. Forum users should login to see additional options.
If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.