One of the key limitations in spatial audio rendering over loudspeakers is the degradation that occurs as the listener's head moves away from the intended sweet spot. In this paper, we propose a method for designing immersive audio rendering filters using adaptive synthesis methods that can update the filter coefficients in real time. These methods can be combined with a head tracking system to compensate for changes in the listener's head position. The rendering filter's weight vectors are synthesized in the frequency domain using magnitude and phase interpolation in frequency sub-bands.
Authors:
Lim, Jong-Soong; Kyriakakis, Chris
Affiliation:
Immersive Audio Laboratory, Integrated Media Systems Center, University of Southern California, Los Angeles, CA
AES Convention:
111 (November 2001)
Paper Number:
5422
Publication Date:
November 1, 2001
Subject:
Spatial and Multichannel
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