A new rendering algorithm is introduced, which allows modeling a given room parameterized by a set of perceptual parameters. The processing cost and memory requirements are minimized; and the system is capable of : reproducing a large number of sound sources and independently processing many different listening positions. Rather than independently reproducing a large number of reflections (as in mirror-image rendering or ray tracing), sets of reflections are combined in a simple statistical representation of direction of incidence, diffuseness, absorption, etc. For all perceptual parameters, a statistical representation is defined, which can be easily used to reproduce impulse responses for any number of reproduction channels from 2 to nth. For a high number of reproduction channels, wave-field synthesis techniques can be used to reproduce a complete sound field, rather than a sweet spot-based perception for one listening position.:
Author:
Pellegrini, Renato S.
Affiliation:
Institute of Communication Acoustics, Ruhr-Universitat Bochum, Bochum, Germany
AES Convention:
109 (September 2000)
Paper Number:
5229
Publication Date:
September 1, 2000
Subject:
Perception and Psychoacoustics
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