We are using a 3D positional interface to implement spatial sound software. Teleconferencing and soundtrack mixing applications are presented. Sound channels are associated with interaction objects that the user can manipulate in the 3D user interface to shape the desired sound field. We have developed a component-based architecture for different sound related operations (input, output, processing, transmission). The auditory scene automatically creates and controls a chain components for each sound stream.
Authors:
Trivi, Jean-Michel; Lemordant, Jacques
Affiliation:
GRAVIR Laboratory, Montbonnot, France
AES Convention:
107 (September 1999)
Paper Number:
5054
Publication Date:
September 1, 1999
Subject:
Digital Signal Processing
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