This paper describes the audio component of a virtual reality system that uses remote sensing to free the user from body-mounted tracking equipment. Position information is obtained from a camera and used to constrain a beam-forming microphone array, for far-field speech input, and a two-loudspeaker transaural audio system for rendering 3-D audio.
Authors:
Casey, Michael A.; Gardner, William G.; Basu, Sumit
Affiliation:
MIT Media Laboratory, Cambridge, MA
AES Convention:
99 (October 1995)
Paper Number:
4052
Publication Date:
October 1, 1995
Subject:
Audio in Interactive Media
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