The environment used to program a large digital console is presented. This console designer's view of the software creation process involves the definition of the required signal and control flow using a graphical environment. Emphasis is placed on the debugging tools provided. The presentation includes a guided tour of the tools as they are used to create a small mixer.
Authors:
Eastty, Peter; Densham, Rod; Haynes, Nick; Kentish, William; McCulloch, Chris
Affiliation:
Sony Broadcast & Professional Europe, Eynsham, Oxford, UK
AES Convention:
99 (October 1995)
Paper Number:
4125
Publication Date:
October 1, 1995
Subject:
Digital Signal Processing
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