An algorithm of discrete room simulation is presented. On the assumption that the auditory system is vaguely affected by the arrival time of a certain wall reflection, the room model can be discretized into a number of cubes without significantly decreasing the performance. This cubical approach involves rapid integer computation and is expected to be used for virtual reality purposes.
Author:
Olesen, S. Krarup
Affiliation:
Aalborg University, Aalborg, Denmark
AES Convention:
100 (May 1996)
Paper Number:
4227
Publication Date:
May 1, 1996
Subject:
Auralization and Virtual Reality
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