The paper discusses methods for digital filter design with application to 3-D sound. Implementations fall into two categories: binaural processing for headphone listening and transaural processing for listening with two loudspeakers. A review of existing filter design methods is presented. New methods that take into account the nonuniform frequency resolution of the human ear are explored. Listening tests have been performed to determine objective preference of different designs.
Authors:
Huopaniemi, Jyri; Karjalainen, Matti
Affiliation:
Helsinki University of Technology, Espoo, Finland
AES Convention:
102 (March 1997)
Paper Number:
4461
Publication Date:
March 1, 1997
Subject:
Multichannel Sound
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