This paper will describe ways to illustrate audio designs in multimedia production. The tools which will be described are: frequency windows and soundscapes. Howe audio design can change the perception of images and actors. Future audiodreams. All based on actual production and future plans.
Author:
Kaeseler, Preben
Affiliation:
LEGO Digital, Billund, Denmark
AES Convention:
103 (September 1997)
Paper Number:
4589
Publication Date:
September 1, 1997
Subject:
Perception and Subjective Tests
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