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On the use of integral input devices and relative mappings for an immersive audio mixing task. Part I.

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This generation of spatial audio systems are capable of 3D sound reproduction and multi-channel sound sources panning and mixing. Currently, these systems require the user to employ standard, low-level interaction tools such as knobs and sliders to handle audio sources and reproduction setups with higher complexity. Innovative tools and control methods designed to meet the requirements of immersive audio environments are essential to enable efficient implementation of these technologies and software. This work investigated three types of input devices as controllers for an immersive audio mixing task in a spatial audio system. This paper concentrates on the subjective evaluation of the devices while a subsequent paper will focus on the objective data captured by the apparatus of the experiment. Results suggest implementing input devices that match the structure of the task greatly improved participants’ sense of motivation and stimulation while completing the trials.

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AES - Audio Engineering Society