Video games are a leisure activity that is being practiced by more and more people. Even the average age of the users is gradually increasing, representing a pleasant activity for any age. The literature has widely insinuated the doubt whether such widespread use could have negative consequences for the health of its users. This article describes noise exposure measurement activities for video game users. The damage caused by noise depends on both the acoustic power as well as the exposure time. For this reason, different noise exposure scenarios produced by video games have been simulated. The results of the study show that the daily level of noise exposure is close to the limits imposed by legislation, despite the hours of rest, and were performed in an environment with a low background noise (46.0 dBA).
Authors:
Iannace, Gino; Ciaburro, Giuseppe; Trematerra, Amelia
Affiliations:
Università della Campania "Luigi Vanvitelli", Aversa, Italy(See document for exact affiliation information.)
AES Convention:
146 (March 2019)
Paper Number:
10207
Publication Date:
March 10, 2019
Subject:
Poster Session 4
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