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On the Accuracy of Audience Implementations in Acoustic Computer Modelling

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Performance venue acoustics differ significantly due to audience size, largely from the change in absorption and reflection pathways. Creating acoustic models that accurately mimic these changes is problematic, showing significant variance between audience implementation methods and modelling techniques. Changes in total absorption per person due to audience size and density makes absorption coefficients selection difficult. In this research, FDTD simulations confirm that for densely packed audiences, diffraction leads to a linear correlation between capacity and total absorption at low frequencies, while at high frequencies there is less increase in total absorption per person. The significance of diffraction renders ray-tracing inaccurate for individually modelled audience members and has further implications regarding accuracy of standard audience modelling procedures.

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AES - Audio Engineering Society