AES Convention Papers Forum

The Effect of Visual Cues and Binaural Rendering Method on Plausibility in Virtual Environments

Document Thumbnail

Immersive virtual reality is by its nature a multimodal medium and the use of spatial audio renderers for VR development is widespread. The aim of this study was to assess the performance of two common rendering methods and the effect of the presence of visual cues on plausibility of rendering. While it was found that the plausibility of the rendered audio was low, the results suggest that the use of measured responses performed comparatively better. In addition, absence of virtual sources reduced the number of simulated stimuli identified as real sources and complete absence of visual stimuli increased the rate of simulated audio identified emitted from the loudspeakers.

AES Convention: Paper Number:
Publication Date:

Click to purchase paper as a non-member or you can login as an AES member to see more options.

No AES members have commented on this paper yet.

Subscribe to this discussion

RSS Feed To be notified of new comments on this paper you can subscribe to this RSS feed. Forum users should login to see additional options.

Start a discussion!

If you would like to start a discussion about this paper and are an AES member then you can login here:

If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.

AES - Audio Engineering Society