Community

AES Convention Papers Forum

Real or Illusion? A Comparative Study of Captured Ambiance vs. Artificial Reverberation in Immersive Audio Applications

Document Thumbnail

Spatial audio researchers and content producers agree that the best source material for immersive audio is provided by the capture of acoustic signals at various elevations in a room. Where music recording is concerned, this technique is generally preferred over signal processing, as it provides a more natural and realistic impression of immersion. The authors’ previous work evaluated the content of rear height channels, which demonstrated that a group of listeners could not discriminate between real room sound and artificial reverberation, and showed no significant preference for either version. The current research investigates whether or not there is a preference for real source ambience over artificially generated reverberation in all four of the height channels (i.e., front and rear elevation) of a 9.1 immersive playback system. Results show some subjects can consistently discriminate between ambiences, but no consistent preference for ambience was observed.

Authors:
Affiliations:
AES Convention: Paper Number:
Publication Date:
Subject:

Click to purchase paper as a non-member or you can login as an AES member to see more options.

No AES members have commented on this paper yet.

Subscribe to this discussion

RSS Feed To be notified of new comments on this paper you can subscribe to this RSS feed. Forum users should login to see additional options.

Start a discussion!

If you would like to start a discussion about this paper and are an AES member then you can login here:
Username:
Password:

If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.

AES - Audio Engineering Society