“3D Audio” has become a popular topic in recent years. A great deal of research is underway in spatial sound reproduction through computer modeling and signal processing, while less focus is being placed on actual recording practice. This study is a preliminary test in establishing effective levels of height-channel information based on the results of a listening test. In this case, an acoustic guitar was used as the source. Eight discrete channels of height information were combined with an eight-channel surround sound mix reproduced at the listener’s ear height. Data from the resulting listening test suggests that while substantial levels of height channel information increase the effect of immersion, more subtle levels fail to provide increased immersion over the conventional multichannel mix.
Authors:
Martin, Bryan; King, Richard; Leonard, Brett; Benson, David; Howie, Will
Affiliations:
McGill University, Montreal, QC, Canada; Centre for Interdisciplinary Research in Music Media and Technology (CIRMMT), Montreal, QC, Canada; University of Nebraska at Omaha, Omaha, NE, USA(See document for exact affiliation information.)
AES Convention:
138 (May 2015)
Paper Number:
9251
Publication Date:
May 6, 2015
Subject:
Spatial Audio
Click to purchase paper as a non-member or you can login as an AES member to see more options.
No AES members have commented on this paper yet.
To be notified of new comments on this paper you can subscribe to this RSS feed. Forum users should login to see additional options.
If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.