Interactive movement sonification has been gaining validity as a technique for biofeedback and auditory data mining in research and development for gaming, sports, and physiotherapy. Naturally, the harvesting of kinematic data over recent years has been a function of an increased availability of more portable, high-precision sensory technologies, such as smart phones, and dynamic real time programming environments, such as Max/MSP. Whereas the overlap of motor skill coordination and acoustic events has been a staple to musical pedagogy, musicians and music engineers have been surprisingly less involved than biomechanical, electrical, and computer engineers in research efforts in these fields. Thus, this paper proposes a prototype for an accessible virtual gaming interface that uses music and pitch training as positive reinforcement in the accomplishment of target postures.
Authors:
Avissar, Daniel; Leider, Colby N.; Bennett, Christopher; Gailey, Robert
Affiliations:
University of Miami, Coral Gables, FL, USA; Oygo Sound LLC, Miami, FL, USA(See document for exact affiliation information.)
AES Convention:
135 (October 2013)
Paper Number:
8995
Publication Date:
October 16, 2013
Subject:
Applications in Audio
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