The binaural reproduction of sound sources through headphones in mobile applications is becoming a promising opportunity to create an immersive three-dimensional listening experience without the need for extensive equipment. Many ideas for outstanding applications in teleconferencing, multichannel rendering for headphones, gaming, or auditory interfaces implementing binaural audio have been proposed. However, the diversity of applications calls for scalability of quality and performance costs so as to use and share hardware resources economically. For this approach, scalable real-time binaural synthesis on mobile platforms was developed and implemented in a test application in order to evaluate what current mobile devices are capable of in terms of binaural technology, both qualitatively and quantitatively. In addition, the audio part of three application scenarios was simulated.
Authors:
Sander, Christian; Wefers, Frank; Leckschat, Dieter
Affiliations:
University of Applied Sciences Düsseldorf, Düsseldorf, Germany; RWTH Aachen University, Aachen, Germany(See document for exact affiliation information.)
AES Convention:
133 (October 2012)
Paper Number:
8783
Publication Date:
October 25, 2012
Subject:
Spatial Audio Over Headphones
Click to purchase paper as a non-member or you can login as an AES member to see more options.
No AES members have commented on this paper yet.
To be notified of new comments on this paper you can subscribe to this RSS feed. Forum users should login to see additional options.
If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.