On the computer, effects and software-based music synthesizers are often represented using graphical interfaces that mimic analog equipment almost photorealistically. These representations are, however, limited to a fixed perspective and do not include more advanced visual effects such as polished chrome. Leveraging the flexibility of the audio plug-in programming interface, we have created software that equips a broad class of synthesis and effect plug-ins with interactive, ray-traced 3D replicas of their user interface. These 3D models are built automatically through an automated analysis of each plug-ins' standard 2D interface. Our experiments show that interactive frame rates can be achieved even with low-end graphics cards. The methods presented may also be used for an automatic analysis of settings and for realistic interactive simulations in the design phase of hardware controls.
Authors:
Doursout, Benjamin; Loviscach, Jörn
Affiliations:
ESIEA, Laval, Fance; Fachhochschule Bielefeld (University of Applied Sciences), Bielefeld, Germany(See document for exact affiliation information.)
AES Convention:
131 (October 2011)
Paper Number:
8550
Publication Date:
October 19, 2011
Subject:
Posters: Recording and Reproduction
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