We propose a flexible and practical end-to-end solution for creating, encoding, transmitting, decoding and reproducing spatial audio soundtracks. The soundtrack encoding format is compatible with legacy surround-sound decoders, while enabling the representation of a three-dimensional audio scene, irrespective of the listener’s playback system configuration. It allows for encoding one or more selected audio objects that can be rendered with optimal fidelity and interactively in any target spatial audio format (existing or future). The transmission or storage data rate and the decoder complexity are scalable at delivery time. A 3-D audio soundtrack may thus be produced once and transmitted or broadcast and reproduced as faithfully as possible on the broadest range of target devices.
Authors:
Jot, Jean-Marc; Fejzo, Zoran
Affiliations:
DTS, Inc., Scotts Valley, CA, USA; DTS, Inc., Calabasas, CA, USA(See document for exact affiliation information.)
AES Convention:
131 (October 2011)
Paper Number:
8463
Publication Date:
October 19, 2011
Subject:
Recording and Sound Production
Click to purchase paper as a non-member or you can login as an AES member to see more options.
No AES members have commented on this paper yet.
To be notified of new comments on this paper you can subscribe to this RSS feed. Forum users should login to see additional options.
If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.