Audio-games represent a game alternative based on audible feedback rather than on visual. They may benefit from parametric sound synthesis and advanced audio technologies (i.e. augmented reality audio), in order to effectively realize complex scenarios. In this work, a multiplayer game prototype is introduced which employs the concept of controlled mixed reality in order to augment the sound environment of each player. The prototype is realized as multiple user audiovisual installations, which are interconnected in order to communicate the status of the selected control parameters in real-time. The prototype reveals significant relevance to the-well known on-line multiplayer games, with its novelty originating from the fact that user interaction is realized in augmented reality audio environments.
Authors:
Moustakas, Nikos; Floros, Andreas; Grigoriou, Nicolas
Affiliation:
Ionian University, Corfu, Greece
AES Convention:
130 (May 2011)
Paper Number:
8359
Publication Date:
May 13, 2011
Subject:
Live and Interactive Sound
Click to purchase paper as a non-member or you can login as an AES member to see more options.
No AES members have commented on this paper yet.
To be notified of new comments on this paper you can
subscribe to this RSS feed.
Forum users should login to see additional options.
If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.