A critical requirement for popular music in live-sound applications is the achievement of a robust kick-drum sound presented to the audience and the drummer while simultaneously achieving a workable degree of acoustic isolation for other on-stage musicians. Routinely a transparent wall is placed in parallel to the kick-drum heads to attenuate sound from the drummer’s monitor loudspeakers, although this can cause sound quality impairment from comb-filter interference. Practical optimization techniques are explored, embracing microphone selection and placement (including multiple microphones in combination), isolation-wall location, drum-monitor electronic delay and echo cancellation. A system analysis is presented augmented by real-world measurements and relevant simulations using a bespoke Finite-Difference Time-Domain (FDTD) algorithm.
Authors:
Hill, Adam J.; Hawksford, Malcolm O. J.; Rosenthal, Adam P.; Gand, Gary
Affiliations:
Gand Concert Sound, Glenview, IL, USA; University of Essex, Colchester, Essex, UK(See document for exact affiliation information.)
AES Convention:
130 (May 2011)
Paper Number:
8357
Publication Date:
May 13, 2011
Subject:
Live and Interactive Sound
Click to purchase paper as a non-member or you can login as an AES member to see more options.
No AES members have commented on this paper yet.
To be notified of new comments on this paper you can subscribe to this RSS feed. Forum users should login to see additional options.
If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.