SoundDelta is an art/research project that produced several public audio augmented reality art-works.These spatial soundscapes were comprised of virtual sound sources located in a designated terrain such as a town square. Pedestrian users experienced the result as interactive binaural audio by walking through the augmented terrain, using headphones and the SoundDelta mobile device. SoundDelta uses a distributed "Ambisoniccell" architecture that scales efficiently for many users. A server renders Ambisonic audio for fixed user positions, which is streamed wirelessly to mobile users that render a custom, individualized binaural mix for their present position. A spatial cognition mapping experiment was conducted to validate the soundscape perception and compare with an individual rendering system.
Authors:
Mariette, Nicholasr; Katz, Brian F. G.; Boussetta, Khaled; Guillerminet, Olivier
Affiliations:
Université Paris, 13, Paris, France; LIMSI-CNRS, Orsay, France; REMU, Paris, France(See document for exact affiliation information.)
AES Convention:
128 (May 2010)
Paper Number:
8123
Publication Date:
May 1, 2010
Subject:
Multichannel and Spatial Audio
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