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Trajectory Sampling for Computationally Efficient Reproduction of Moving Sound Sources

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Reproducing moving virtual sound sources has been addressed in number of spatial audio studies. The trajectories of moving sources are relatively oversampled if they are sampled in temporal domain, as this leads to inefficiency in computing the time delay and amplitude attenuation due to sound propagation. In this paper, methods for trajectory sampling are proposed that use the spatial property of the movement and the spectral property of the received signal. These methods reduce the number of sampled positions and reduce the computational complexity. Listening tests were performed to determine the appropriate downsampling rate which depends not only on the trajectory but on the frequency content of the source signal.

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AES - Audio Engineering Society