Augmented reality audio represents a new trend in digital technology that enriches the real acoustic environment with synthesized sound produced by virtual sound objects. On the other hand, an audio-game is based only on audible feedback rather than on visual. In this work, an audio-game prototype is presented which takes advantage of the characteristics of augmented reality audio for realizing more complex audio-game scenarios. The prototype was realized as an audiovisual interactive installation, allowing the further involvement of the physical game space as the secondary component for constructing the game ambient environment. A sequence of tests has shown that the proposed prototype can efficiently support complex game scenarios provided that the necessary advanced interaction paths are available.
Moustakas, Nikolaos; Floros, Andreas; Kanellopoulos, Nikolaos
Affiliation: Ionian University, Corfu, Greece
AES Convention: 127 (October 2009) Paper Number: 7872
Publication Date: October 1, 2009
Subject: Audio in Multimodal Applications
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