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Near-Field Compensation for HRTF Processing

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It is difficult to present near-field virtual audio displays using available HRTF filters, as most existing databases are measured at a single distance in the far-field of the listener’s head. Measuring near-field data is possible, but would quickly become tiresome due to the large number of distances required to simulate sources moving close to the head. For applications requiring a compelling near-field virtual audio display, one could compensate the far-field HRTF filters with a scheme based on 1/r spreading roll off. However, this would not account for spectral differences that occur in the near-field. Using difference filters based on a spherical head model [1], as well as a geometrically accurate HRTF lookup scheme [2], we are able to compensate existing data and present a convincing virtual audio display for near field distances.

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