Community

AES Convention Papers Forum

An Efficient Method to Generate Particle Sounds in Wave Field Synthesis

Document Thumbnail

Rendering a couple of virtual sound sources for wave field synthesis (WFS) in real time is nowadays feasible using the calculation power of state-of-the-art personal computers. If immersive atmospheres containing thousands of sound particles like rain and applause should be rendered in real time for a large listening area with a high spatial accuracy, calculation complexity increases enormously. A new algorithm based on continuously generated impulse responses and following convolutions, which renders many sound particles in an efficient way will be presented in this paper. The algorithm was verified by first listening tests and its calculation complexity was evaluated as well.

Authors:
Affiliation:
AES Convention: Paper Number:
Publication Date:
Subject:

Click to purchase paper as a non-member or you can login as an AES member to see more options.

No AES members have commented on this paper yet.

Subscribe to this discussion

RSS Feed To be notified of new comments on this paper you can subscribe to this RSS feed. Forum users should login to see additional options.

Start a discussion!

If you would like to start a discussion about this paper and are an AES member then you can login here:
Username:
Password:

If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.

AES - Audio Engineering Society