The simulation of moving sound sources represents a fundamental issue for efficiently representing virtual worlds and acoustic environments but it is limited by the Head Related Transfer Function resolution measurement, usually overcome by interpolation techniques. In this work, a novel time-varying binaural convolution / filtering algorithm is presented which, that takes into account both physical and psychoacoustic criteria, can efficiently simulate a moving sound source. It is shown that the proposed algorithm overcomes the excessive calculation load problems usually raised by legacy moving sound source spatial representation techniques, while high-quality 3D sound spatial quality is achieved in both terms of objective and subjective criteria.
Authors:
Tsakostas, Christos; Floros, Andreas
Affiliations:
Holistiks Engineering Systems; Ionian University(See document for exact affiliation information.)
AES Convention:
123 (October 2007)
Paper Number:
7279
Publication Date:
October 1, 2007
Subject:
Signal Processing for 3-D Audio
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