Community

AES Convention Papers Forum

A Distributed Real-Time Virtual Acoustic Rendering System for Dynamic Geometries

Document Thumbnail

A novel room acoustic simulation system capable of producing interactive sound environments in dynamic and complex 3D geometries is introduced. The system is distributed to several modules that share the same 3D geometry. All changes made by one module are updated in all the other modules in real time. The auralization tools of the system include a geometry reduction tool, a beam tracing algorithm, and a sound rendering application. The geometry reduction simplifies 3D models for beam tracing module that forwards direct sound and early reflection paths for sound rendering. The sound rendering application contains a automatic estimation of late reverberation parameters, based on early reflections.

Authors:
Affiliations:
AES Convention: Paper Number:
Publication Date:
Subject:

Click to purchase paper as a non-member or you can login as an AES member to see more options.

No AES members have commented on this paper yet.

Subscribe to this discussion

RSS Feed To be notified of new comments on this paper you can subscribe to this RSS feed. Forum users should login to see additional options.

Start a discussion!

If you would like to start a discussion about this paper and are an AES member then you can login here:
Username:
Password:

If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.

AES - Audio Engineering Society