Recent developments related to immersive audio systems are mainly originating from binaural audio processing technology. In this work, a novel high-quality binaural modeling engine is presented suitable for supporting a wide range of applications in the area of virtual reality, mobile playback and computer games. Based on a set of optimized algorithms for Head-Related Transfer Functions (HRTF) equalization, acoustic environment modeling and cross-talk cancellation, it is shown that the proposed binaural engine can achieve significantly improved authenticity for 3D audio representation in real-time. A complete binaural synthesis application is also presented that demonstrates the efficiency of the proposed algorithms.
Authors:
Floros, Andreas; Tsakostas, Christos
Affiliations:
Dept. of Audio/Visual Arts, Ionian University; Holistiks Engineering Systems(See document for exact affiliation information.)
AES Convention:
122 (May 2007)
Paper Number:
7100
Publication Date:
May 1, 2007
Subject:
Spatial Audio Perception and Processing
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