Providing interactive audio for computer games has traditionally been seen as a challenge, particularly given the technological limitations of games consoles. With current advances in technology, however, there is the potential to take advantage of the benefits of interactivity. This paper proposes the use of Artificial Intelligence (AI) routines to control in-game audio with a focus on implementing techniques used in film sound for drama based games. Soar architecture is presented as a good candidate for developing audio AI for games.
Author:
Walder, Col
Affiliation:
Revolution Recording
AES Convention:
120 (May 2006)
Paper Number:
6661
Publication Date:
May 1, 2006
Subject:
Audio in Computers and Audio Networking
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